![]() ![]() ” We have been building our team for years. That way, he didn’t have to recruit new people or take over people from other branches, which he also owes to new technologies. They more or less made do with the team that was there before Wargaming went through the changes. It might seem that the team, which previously made only minor updates to the game, had to get really puffed up, but it’s not true. I think we managed to show that we have what it takes, we have quality people and the courage to do new things.” There is now more pressure to distribute the work to the individual studios, because we no longer have one big center, but are spread all over the world, and Prague is starting to play a significantly bigger role. It’s something we’ve been trying to achieve since the opening of the studio – from small things, items, news or reworks of older things, we slowly tried to build trust in giving us something bigger, which we succeeded. Michal said about it: “It is definitely a milestone for our Prague team. And what does it mean for the Czech branch that this is the first event that was created entirely there? It might not seem like it, but it’s a big deal.
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